First, you need an SD card for initial setup, and for all regular methods it needs to be formatted as FAT16. I even use an old GC wheel i had for Outrun, works great. You can use Wii U Pro controller, Wii Classic controller (Pro), DS3, (DS4 as well in some standalone mods i've seen in gbatemp), GC controller, Wiimote and/or nunchuck. N64 emulation is also around that level but you can force 240p and also there were official VC N64 releases to complement this. PSX compatibility is maybe 50-60%, most games that work play fine though. GBA is best played on mGBA Wii, nearly full speed on most games. GB & GBC are best played on a special version of GBAGX cause it supports tilt, Super Gameboy borders and other features. Good thing is that there were many official VC Neo geo and VC arcade releases to complement the homebrew emulators.
CPS1, CPS2 and Neo Geo (roms smaller than 23MB that is) are perfect. Performance of 8-16 bit is perfect and you can play in 240p, no need for shaders or filters. I only have a Wii hooked onto a 28'' CRT and not a Wii U or HDTV so i'll speak for that only. Thanks a lot for reading, even more for answering! I really prefer if there was some scanlines shader with bleed or anything that made it look realistic, if I had to use my HDTV that is.īonus question: how is the performance on arcades and some 32 bit emulation (GBA, Sega CD - with and without shaders)? *I dislike sharpening and rounding shaders, like supereagle etc. If I had to not use my CRT or it died, how is the quality and performance of emulating those things in 480p (hooked to HDTV) with some decent shaders (like, nice scanlines or CRT shaders or at least LCD shaders or something that makes it look real retro*)? What's the performance of 8bit and 16bit emation? Real good like 60fps with no sound issues? If there's no option, is Wii Pro controller usable on Windows? Not my x360 pad because it sucks for retro gaming. What gamepads can I use with Retroarch? It'd have a motionplus but other things I'd have to buy, so I'd love it if I could just use my DS3s/DS4s. Also, is WiiU also able to connect to a CRT via Scart/RCA? Wouldn't a WiiU be a better idea? I'd like to play HD Zeldas too, but I'm hoping for a retrocompatible NX or a really nice price drop on that down the line.
can I use homebrew/retroarch in any Wii hardware revision w/current firmware? plug it on my old CRT, now that I moved and have space to do that, and turn it into an emulation station via Retroarch buy and play Skyward Sword and a pair other Wii games, and then. Select Button: Press to Quit while the Game is PausedĪ relative is thinking about selling his Wii and I'm thinking about buying it from him, mostly for two things: L Button: Aim (Change Direction with the Control Pad) (B for Beam Fire, R for Missle Fire) I don't have a Original 3DS to test performance, so please tell me how the Game runs on your Devices! I'd greatly appreciate it!Ĭontrol Pad: Change Movement / Crouch / Morph Ball Project uses sf2d and sfil (obviously), created by xerpi! This should show, however, how a 3DS Metroid Game could look like! I've added a poll as well, and I'd like you to vote if this should be continued! After all, working on this for a full release is not really worth it if nobody would play it!Īlso, please keep in mind that this is a Tech Demo! There are bound to be bugs, and you might find some graphics to look kind of cheap. 3dsx format and has been tested on a New Nintendo 3DS on System Version 10.3.
Today I'd like to show you a Tech Demo for Metroid 2.